A joke mod that I spent a lot of time and dedication on...
Goofy Gooberis a dangerously goofy mod that is packed with wildly cartoonish shenanigans, like what you'd see in a Looney Tunes or Tom & Jerry episode! It is a server-side mod, working on both singleplayer and multiplayer worlds. Forge only.
Skedaddling away from trouble! (Press V to toggle. What happens when you press Shift while skedaddling?)
Basically all the features of this mod, if you're curious (some technical details included):
Stepping on something painful
The mob lets out a sharp cry
Stepping on any of the following objects will launch a mob into the air (in ascending order of launch distance):
Sweet berry bush
Magma block
Cactus
Fire
Lava
Stalagmite
None of this applies to iron golems
Villagers and players make snoring noises when sleeping
Mobs emit skedaddling noises when panicking
New status effects
Fat
Player/mob becomes comically fat
Width is multiplied by 3
Squashed
Player/mob becomes flat
Height becomes 0.25 blocks
A mob still "suffocates" when under a solid block, but does not take actual damage
Crashed
Player/mob becomes flattened in the x-direction
Width is 0.25 blocks
Smashed
Player/mob becomes flattened in the z-direction
Width is 0.25 blocks
Hallucinating / "I'm so hungry, I could eat a horse!"
Player sees every living entity as a tasty slab of steak
The player can eat up to a stack of food at once
When more than one food is eaten at a time, the player becomes comically fat, gaining the Fat, Slowness, and Resistance status effects
Duration and intensity depends on the saturation, nutrition, and number of food items eaten from the inventory slot
Players gains (# of food items) * (saturation) saturation and(# of food items) * (nutrition) nutrition. Saturation has no cap, while nutrition is capped at 20.
Player lets out a loud, rude burp
Laughing noises play upon player death
Player/mobs are squished flat under the following conditions:
Falling from a height of at least 20 blocks
Squashed effect
Duration is (height) / 2 seconds
Attacked by an iron golem
Squashed effect
Duration is 30 seconds
Squashed by an anvil or falling stalactite
Squashed effect
Duration is 10 seconds
Crashing into the wall while flying on an Elytra
Crashed/Smashed effect, depending on what direction the player/mob is facing
Duration is (damage amount) * 1.8 seconds
Player skedaddles into a wall
Crashed/Smashed effect, depending on what direction the player/mob is facing
For a player with no damage resistance, the damage amount is 6, so the duration is 10.8 seconds
When a mob gets in a fight with a player / another mob, a cloud of dust forms while goofy noises play.
If the player is near 3 or more hostile/monster mobs, 5 unique hostile/monster mobs spawn around the player, adding to the chaos
Cooldown is 2 minutes when at least 1 mob is successfully summoned, 1 minute cooldown otherwise
For fairness, slimes and magma cubes the size of 2 or less do not count towards the surrounding mob count
If a zombified piglin is summoned in the Nether, it will not target the player unless provoked
Summoned mobs tend to attack each other (20% of the time they target the player first)
As a result, it can become very disorienting to both the eyes and ears. Be careful.
List of mobs that can be summoned:
Wither skeleton
Spider (Strength I, Resistance I)
Cave spider(Strength I, Resistance I)
Magma cube (size 3)
Slime (size 3)
Polar bear
Zombified piglin
Hunger hallucination
Occurs when the player's hunger level is 9 or below
Player gains the Hallucinating effect and will see every living entity as a tasty slab of steak
The hallucination subsides when the player's hunger rises to 10 or above
Skedaddle
Toggled by pressing V (skedaddle is disabled by default)
When player attempts to run, it will run in place for 1 second with a goofy running animation--before taking off with greater speed
When running in place, the player temporarily gains Slowness VII
When skedaddling, the player gains Speed II for 20 seconds
Can be abruptly ended if the player stops running or runs into a wall
Takes up more hunger than normal running
If the player skedaddles into a wall, it gains the Crashed/Smashed effect as well as 6 damage
When the player sneaks while skedaddling, it will start doing a devious walk
Mobs (except the Warden for some reason) cannot target the player unless the player is less than 4 blocks away
Player cannot skedaddle in the water
Player/mobs emit a teeth-chattering noise when touching powder snow without wearing leather armor
This mod is not really designed to be fair, so be extra careful when playing this in a Hardcore world.
This is my first mod ever created, and I've had a ton of fun making it. Please let me know in the comments if you run into any issues.